Past Exhibit › Patterns of Play
A group exhibition of art that exudes playful energy in every direction.
Archived on October 30th 2010.
Singing robotic puppets, interactive video sculptures, one-of-a-kind handmade creatures, and immersive pop-up books are just a few of the art works we’ve assembled for your pleasure. The artists in this exhibit will pique your sense of wonder, make you think, and possibly cause you to laugh out loud.
Artists include: Ithai Benjamin and The Princes of Persuasion, Gabriel Barcia-Colombo, Keith Bona, John Seven and Jana Christy with Harry and Hugo Mitchell, Craig Kapp, Robyn Moore, Eun Jung (EJ) and Hyun Jung (June) Park, Michael Reese, and the Trees and Hills Comics Group
Exhibit Dates & Times:
September 17th – October 30th 2010
Admission is free and open to the public.
Open Saturdays 1 – 4 p.m. and by appointment.
Appointments can be made by phone or email.
Friday September 17th 2010, 5:30 – 8:30 p.m.
Video of the opening reception.
The opening reception featured a 30 minute performance by the Princes of Persuasion at 6:30 p.m.
The Princes of Persuasion with Destiny Mazursky, Ithai Benjamin and Little Bo-tique
Destiny Mazursky and Ithai Benjamin met in 2008 at a pigeon rally in Central Park after winning first and second place respectively. Over hot dog and soda they discovered their affinity to bird coaching techniques and love of melody. Thus they formed a band. Domingo Santa Fanus joined shortly thereafter, followed by Linda the Ballerina and Little Bo-tique. Together they are The Princes of Persuasion. Their music, best described as like an everything bagel but with an extra poppy seed, is infectious and will keep you enraptued like a turtleneck sweater.
The Princes of Persuasion come to Greylock Arts! Destiny Mazursky, Ithai Benjamin and Little Bo-tique will perform a very special musical talk show.
Ithai Benjamin is a musician, artist and DIY engineer. Between piano lessons, he started making dolls by “borrowing” pantyhose from his mother when he was eight years old to stuff and sew. In 2008, he fulfilled his dream of turning his pantyhose dolls into robots with the intention of forming a band to perform with. He and his puppets have performed at the New York Fringe Festival, The Tank, Exit Art, Puppet Playlist, guest lectured at NYU and appeared on Spanish TV. He lives and works in New York City.
Video of The Princes of Persuasion performing.
93 Summer Street, Adams, MA 01220
In The Storefront:
Dance Dance Dance by Eun Jung (EJ) Park & Hyun Jung (June) Park
Dance Dance Dance is a series of dancing automatons: The Gnome: Dance, Dance, Dance, The King Tut: Put Your Hands Up! and The Nerd: Disco, Disco.
This is the first collaboration of Park twin sisters and they started these automatons with the theme of “Fun”. They have chosen these three objects (gnome, king tut and nerd) that could never dance and made them into dancing automatons. If you crank the handle, the objects get to dance. Do you want to have fun by cranking these automatons? They also want to have fun by being cranked.
Eun Jung (EJ) Park is an automaton artist who was born in Seoul in 1984. EJ studied graphic design at Ewha Women’s University in Seoul (2003- 2007) and graduated from Interactive Telecommunications Program (ITP) at New York University in 2009. At ITP she had mechanical interests and began to build her automaton. For her this mechanical sculpture, automaton is a magical interactive art form because all the mechanisms behind make a simple input (people cranking) to complicated outputs (series of movement). Most of her early work was made of wood but she started exploring more various materials. Besides her automaton activity, she is working at Vision Education & Media and developing LEGO robotic projects for children.
Hyun Jung (June) Park, EJ’s twin sister, was born in Seoul in 1984. June holds a B.F.A in oriental painting and a B.A. in psychology from Seoul National University. Following her interest of art therapy, recently she received a M.A in Clinical Art therapy from Long Island University (2010). Even if she expands her interest from art to therapy, she never stops drawing and painting. She has been creating a lot of illustrations since she was 13 and in Dance Dance Dance she was in charge of character designs and all the illustrations.
Monsterville Falls by Robyn Moore
Robyn Moore is a self-taught artist who specializes in dark and whimsical items. â€œMonsterville Fallsâ€ is an ongoing soft sculpture series that is a study in textiles, colors and in imagination. Like a painting, each monster is an original. The artist begins by illustrating each character. Next, fabrics and furs are chosen to give the monster a specific texture to match its personality. The eyes are then hand-sculpted out of polymer clay, using no mold to ensure that each set of eyes is completely unique. Each monster is also given a name so that an individual may identify with the creature on an intellectual level of selfdom. The final piece is meant to invoke that feeling from childhood where a strange and unexplainable connection is formed between a person and something that is not human.
In The Gallery:
Video Sculptures by Gabriel Barcia-Colombo
Gabriel Barcia-Colombo’s work focuses on memorialization and, more specifically, the act of leaving one’s imprint for the next generation. While formally implemented by natural history museums and collections (which find their roots in Renaissance era “cabinets of curiosity”), this process has grown more pointed and pervasive in the modern-day obsession with personal digital archiving and the corresponding growth of social media culture. His video sculptures play upon this obsession in our culture to chronicle, preserve and wax nostalgic, an idea which Barcia-Colombo renders visually by “collecting” human beings (alongside cultural archetypes) as scientific specimens. Gabriel repurposes everyday objects like blenders, suitcases and cans of SpamÂ® into venues for projecting and inserting videos of people. While making conspicuous references to Marcel Duchamps’ ‘Ready-Mades,’ he also draws from an eclectic range of other influences, from the combines of Robert Rauschenberg and the video spectacles of Aernout Mik to taxonomy texts and anatomical drawings.
Six video-projected people representing a range of typologies are “trapped” inside glass volumes of varying shapes (including a sinuous Cognac bottle and a chemistry beaker), much like insects are captured in jars.
Blend. presents us with a tiny 1950’s house-wife specimen memorialized in a prison/household appliance. Turn on the blender and purÃ© the tiny housewife into a dizzying tornado of dishevelment.
The Synthesnoozer is a musical instrument based on yawning theory. Each note of the keyboard triggers a specific yawn in tune with that particular key. While the performer plays the synthesnoozer, he or she will undoubtedly yawn as well, thus creating a symbiotic yawning experience/performance.
Photos by Keith Bona
Images and artist statement coming soon.
Books by John Seven and Jana Christy with Harry and Hugo Mitchell
John is the boy, and he does the writing. He writes and edits for newspapers and has written a couple books. He also curated the .Comics online show for Greylock Arts. Jana is the girl, and she does the drawing. She illustrates children’s books mostly. Her latest is “Your Love is the Best Medicine” by Julie Aigner Clark, published by Harper Collins. They have also been making comics and children’s books together a couple decades now, like the Very Vicky comic in the 1990s, the travel book Four Go Mad in Massachusetts, and last year’s picture book collaboration, Happy Sad Silly Mad. John and Jana have been married for a very, very, very long time and can read each other’s thoughts. Especially thoughts like, “Did you want pie, too?” or “Isn’t ‘orangutan’ a funny word?”
You Are Dr. John Jeffries
Many diversions that have provided joy to children throughout the ages; balloons, Choose Your Own Adventure books, and rude French men are just three that spring to mind. John and Jana take these three basic tenets of childhood delight and combine them in “You Are Dr. John Jeffries,” inspired by the real life adventures of balloonists Jean Pierre Blanchard and the titular Jeffries. For this piece John and Jana explore the idea that any adventure is the result of making all the right decisions and translate that notion into an exciting interactive digital storybook using modern technology and all the bells and whistles and especially designed for the weary patrons of art galleries who are tired of the figures in the art having all the fun while they stand by feeling left out. Taking on the role of balloonist Dr. John Jeffries, the viewer has the opportunity to control the final outcome of the art rather than merely sitting by and idly watching it unfold without them. This instantly makes “You Are Dr. John Jeffries” better than anything by Picasso, Degas, or Thomas Kincaid, all acknowledged leaders in the so-called “Selfish Art Movement.”
Dog and Cat
John and Jana appropriate the comic strip form for their own investigation in the recontextualization of punchlines involving dogs and cats within a gallery setting using the outdated technology of paper and frame, and still try to be funny.
ZooBurst by Craig Kapp
Craig Kapp is an interactive developer who has spent over ten years working to find ways to bring cutting edge technologies into educational settings. He has worked as an Adjunct Professor in the Schools of Business and Education at The College of New Jersey and has most recently served as the Associate Director for Instructional Technology at TCNJ. He has taught a wide variety of courses, such as Authoring and Multimedia Development, Introduction to Interactive Computing and Educational Applications of Computing for School Administrators. He works extensively with interactional educators and teaches regularly in Mallorca, Spain and Cairo, Egypt.
Craig currently works for NYU as a Resident Researcher at the Interactive Telecommunications Program as well as an Adjunct Professor in the Computer Science department. In addition, Craig recently founded ZooBurst LLC, a web-based startup that focuses on bringing cutting-edge digital storytelling tools into classrooms around the world. He plans to one day return to academia as a full-time faculty member teaching in the areas of Educational Technology and Interactive Multimedia.
ZooBurst is a web-based digital storytelling tool designed to facilitate personal expression through the creation of interactive 3D pop-up books. Designed for classroom and personal use, ZooBurst lets anyone quickly construct immersive 3D worlds that can be experienced online or in the palm of your hand using a technique called Augmented Reality. Using ZooBurst, storytellers of any age can create their own rich worlds that can literally pop off of a page and come to life.
When Pigs Fly by Michael Reese
The artist has collaborated to create new communities within Grant and Howell Parks in Atlanta via the frisbee, an object synonymous with social park activity. As the game of Frisbee involves two or more people to play, the artist has used this form of interaction as a means to study the group dynamics of this familiar game. Having collaborated with Atlanta-based frisbee groups in the development of When Pigs Fly, the artist has also introduced the work to connect new communities. Subversive political commentaries as well as a sense of humor are at play within the performance.
Michael Reese is a photographer and conceptual artist. He received his BFA in Photography from the Atlanta College of Art. His interest and commitment to social practice allows for an open experimentation and dialogue in his work. Reeseâ€™s work has been exhibited at the International Center of Photography and The Drawing Center both in New York City.
PLAY by the Trees and Hills Comics Group
The Trees & Hills Comic Group formed in late 2005 with a goal of uniting cartoonists and other comic creators in New Hampshire, Vermont and western Massachusetts. Its active membership includes established industry professionals, DIY mini-comic enthusiasts and students at the Center for Cartoon Studies in Vermont.
PLAY is a Trees and Hills Group Anthology. 5.5” × 8.5”, 64 pgs + bonus mini-booklet. Play in our society is often considered the province of children. Some people know kids need it to grow, learn, and be healthy, but ignore its importance to adult life. As an antidote to the world of relentless work and prepackaged play we inhabit, the artists in this collection explore and celebrate play. After all, what is art but play? Includes a bonus booklet of games that require few materials.
Comics by: Scott Baer, Daniel Barlow, Marek Bennett, Stephen R. Bissette, Jesse DuRona, C. Frakes, Kristilyn, Sam Leveillee, Matt Levin, Carl Mefferd, Neronski, Tom Pappalardo, Blake Parker, Matthew Reidsma, Colin Tedford, Anne Thalheimer, Bill Tulp, Mark “Sparky” Whitcomb, and Matt Young